Never Enough Mods! Wiki
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The namesake of the mod, these include all the new wiring implements I've come up with.

Most of the devices interact with a wrench in one way or another, so having one handy always helps. It can be used to rotate some devices, and connect others.


Cables[]

CableInterfaceRelayResistors

Cables are a new wire alternative with many features above the original wiring system. They must be manually connected using a wrench, allowing for much tighter wiring. They also connect to the sides of devices, not directly to the device like wiring. This means devices can have up to 4 cable connections, enabling complex tiles such as logic gates. Cables come with multiple inline devices, such as interfaces, used to connect cable to wire; relays, an inline switch that can be used for simple logic; and resistors, which can be used to delay pulses, allowing much more interesting traps.

< Click here to read more about Cables >

Wireless Devices[]

Ever wanted to control something from one side of the world, on the other? Or have a complex system where a single switch could trigger multiple things, without fancy wiring? Maybe make a wire work only one way? Then the Wireless Devices are for you. You can choose a frequency from 1-255, and all devices sharing that frequency can trigger each other at any distance. In order to change this frequency, simply right click on the device and a simple interface will open up.

Item Obtained From Usage
Transmitter Transmitter

Sold by The Prodigy

1 Coin Gold

Used for sending pulses on the selected frequency. Will never receive a pulse.
Receiver Receiver

Sold by The Prodigy

1 Coin Gold

Used for receiving pulses on the selected frequency. Will never send a pulse.
Transceiver Transceiver

Sold by The Prodigy

1 Coin Gold

Used for both sending and receiving pulses on the selected frequency.

Sensors[]

What good would devices be without some method of detecting what is around them? This is the whole idea behind the sensors. These include complex sensors for water, lava, light, etc. as well as simple ones such as tripwires. These can be used for anything from automated machines to sneaky traps.

Item Obtained From Usage
Tripwire Tripwire

Sold by The Prodigy

1 Coin Gold

A sensor that is only visible to the owner of it. Give up or take ownership by right clicking with a wrench.
Solarpanel Solarpanel

Crafted at Mechanic's Workshop

Item 313 Daybloom (10)

Item 170 Glass (4)

Item 22 Iron Bar (5)

Item 530 Wire (4)

Emits a pulse every second in daylight. Requires either nothing or a glass wall behind it to work.
Lunarpanel Lunarpanel

Crafted at Mechanic's Workshop

Item 314 Moonglow (10)

Item 170 Glass (4)

Item 22 Iron Bar (5)

Item 530 Wire (4)

Emits a pulse every second in moonlight. Requires either nothing or a glass wall behind it to work.
Aqualamp Aqualamp

Crafted at Mechanic's Workshop

Item 317 Waterleaf (20)

Item 170 Glass (4)

Item 21 Silver Bar (5)

Item 530 Wire (4)

Emits a pulse every second when in contact with water.
Lavalamp Lavalamp

Crafted at Mechanic's Workshop

Item 318 Fireblossom (20)

Item 170 Glass (4)

Item 175 Hellstone Bar (5)

Item 530 Wire (4)

Emits a pulse every second when in contact with lava.
Doomlamp Doomlamp

Crafted at Mechanic's Workshop

Item 316 Deathweed (20)

Item 170 Glass (4)

Item 57 Demonite Bar (5)

Item 530 Wire (4)

Emits a pulse every second during blood moons and invasions.

Automation[]

This group is specifically for all you wiring nuts out there. The ones that want to wire absolutely everything possible. From here you'll find pistons and conveyors to move things around(even you!), and other tools to help you mine without mining, or farm without farming. The possibilities are endless!

Item Obtained From Usage
Creeping Conveyor Creeping Conveyor

Crafted at Workbench

Item 68 Rotten Chunk (10)

Carbide Bar Carbide Bar (10)

Item 530 Wire (10)

Pushes items, npcs and players every other pulse; then is reset by the next pulse. Is placed facing the direction of the player.
Piston Piston

Crafted at Workbench

Item 20 Copper Bar (10)

Carbide Bar Carbide Bar (10)

Item 530 Wire (10)

Extends piston head with first pulse, which pushes items, npcs, players and tiles; then retracts with the next pulse.

Can push a limit of 8 tiles. Can only connect to cables from the back side of the piston.

Piston DX Piston DX

Crafted at Mechanic's Workshop

Piston Piston

Complex Circuit Complex Circuit

Item 391 Adamantite Bar (20)

Item 530 Wire (20)

Extends piston head with first pulse, which pushes items, npcs, players and tiles; then retracts with the next pulse.

Can push a limit of 16 tiles. Can only connect to cables from the back side of the piston.

Able to push non-tiles so quickly they may rip a hole in time-space, allowing them to pass through thin walls.

Traps[]

Need I say more? This is the group a large majority of users want. The killing machines. The devices that turn zombies into limbs. Although not the complete focus of the mod, I will definitely be adding traps every now and then to the mod, so enjoy your new toys.

Item Obtained From Usage
Wooden Trapdoor Wooden Trapdoor

Crafted at Workbench

Item 9 Wood (4)

Useable both as a horizontal door and a simple trap. Can make any width trapdoor, and only one needs to be triggered to open the entire thing.

Iron Trapdoor Iron Trapdoor

Crafted at Workbench

Item 22 Iron Bar (5)

Item 530 Wire

Same as the Wooden Trapdoor, but made of iron. This door is too heavy to open or close by hand, and can only be opened with a pulse from a wire.


Miscellaneous[]

These are the oddballs. The devices that do such strange and unique things, they don't really fit anywhere else.

Item Obtained From Usage
Blinktube Blinktube

Crafted at Mechanic's Workshop

Item 315 Blinkroot (10)

Item 170 Glass (4)

Item 20 Copper Bar (5)

Item 530 Wire (4)

Used primarily for providing a strong light. Requires pulses to stay lit, dims over time. Connected with a wrench.

Upon first being lit up, will emit a pulse to wires and cables. This allows filtering repeating pulses into a single pulse.

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